Knights of the Castle

Knights are brave and noble warriors dedicated to good and righteousness. While they can learn magic skills, they are by far more dedicated to the pursuit of martial knowledge.

Orrin

Sorsha

Edric

Valeska

Tyris

Christian

Catherine

Lord Haart

Roland

Sylvia

Sir Mullich

Beatrice

General Kendal

Young Christian

Queen Catherine

Tarnum

Clerics of the Castle

Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge, both martial and mystical.

Rion

Adela

Caitlin

Ingham

Sanya

Cuthbert

Adelaide

Lyonis

Rangers of the Rampart

Rangers are warriors born of the woods, skilled at hunting and tracking. Their dedication to the protection of the wilderness leads them to pursue a wide range of knowledge, concentrating on martial and outdoor skills.

Ryland

Clancy

Giselle

Mephala

Gelu

Kyrre

Jenova

Thorgrim

Ivor

Ufretin

Druids of the Rampart

Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills.

Melodia

Malcom

Elleshar

Coronius

Gem

Alagar

Aeris

Uland

Ordwald

Gem the sorceress

Tarnum

Alchemists of the Tower

Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armor is composed of rare metal alloys created through their skill in alchemy.

Fafner

Iona

Josephine

Rissa

Piquedram

Neela

Thane

Torosar

Wizards of the Tower

Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.

Solmyr

Aine

Daremyth

Halon

Astral

Cyra

Serena

Dracon

Theodorus

Yog the wizard

Tarnum

Demoniacs of the Inferno

Demoniacs are people (often ex-Heretics) who have been completely possessed by one or more demons. Though they have a natural predisposition to gaining magical power, Demoniacs also acquire balancing military skills as well.

Octavia

Marius

Calh

Fiona

Ignatius

Rashka

Nymus

Pyre

Xeron

Heretics of the Inferno

Heretics aim to harness demonic forces to their bidding. While they tend to train themselves with warrior skills, they must also know enough magic to control their infernal allies. Heretics can often be recognized by the number of protective wards and markings they wear to ward off demonic attacks.

Ash

Axsis

Xarfax

Ayden

Calid

Olema

Zydar

Xyron

Death Knights of the Necropolis

Death Knights are knights resurrected as liches. While they maintain their former martial learnings, their new forms open them more freely to the learning of magic.

Vokial

Lord Haart

Moandor

Isra

Charna

Straker

Galthran

Ranloo

Tamika

Clavius

Necromancers of the Necropolis

Necromancers are magic users seduced by the easy power of death magic. The price of their art is its practice slowly drains life from its wielders - eventually transforming them into liches.

Aislinn

Nagash

Thant

Sandro

Vidomina

Nimbus

Septienna

Xsi

Finneas

Sandro in disguise

Overlords of the Dungeon

Overlords build dungeon lairs to protect their gains acquired through conquest. Ruling through intimidation, they tend to be warriors who know the value of magic. They often wear armor designed to enhance the ferocity of their appearance.

Ajit

Dace

Lorelei

Damacon

Arlach

Shakti

Gunnar

Synca

Kydoimos

Mutare

Mutare Drake

Tarnum

Warlocks of the Dungeon

Warlocks learn magic for the power it gives them to achieve dark and selfish goals. More than any other hero, they focus on the pursuit of magical knowledge over other values. Warlocks often flaunt their power, using magic to alter their features.

Alamar

Darkstorn

Geon

Jaegar

Deemer

Jeddite

Sephinroth

Malekith

Athe

Miseria

Barbarians of the Stronghold

Barbarians are little concerned with anything outside the pursuit of military might. Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield massive weapons and wear little armor.

Boragus

Shiva

Krellion

Tyraxor

Gretchin

Crag Hack

Jabarkas

Gurnisson

Yog

Kilgor

Tarnum

Battle Mages of the Stronghold

Battle Mages are Barbarians with limited spellcasting abilities. While they advance their ability at magic, they also study the arts of war. Battle Mages often wear trophies, gathered from slain foes, from which they derive additional power.

Dessa

Gundula

Gird

Oris

Saurug

Zubin

Vey

Terek

Zog

Vey

Horn of the Abyss

Beastmasters of the Fortress

Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.

Alkin

Broghild

Bron

Wystan

Gerwulf

Tazar

Korbac

Drakon

Areshak

Pactal

Alkin

Horn of the Abyss

Tarnum

Witches of the Fortress

Witches are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge.

Adrienne

Styg

Rosic

Andra

Mirlanda

Verdish

Merist

Voy

Tiva

Kinkeria

Planeswalkers of the Conflux

Planeswalkers excel in strategic engagements, leveraging their profound understanding of the weaves of the world to turn the tide of battles and secure victories for their faction.

Erdamon

Kalt

Fiur

Monere

Lacus

Ignissa

Pasis

Thunar

Elementalists of the Conflux

Elementalists are masters over the elemental forces of the world. With a deep connection to the natural elements, elementalists are capable of casting powerful spells and summoning elemental creatures to aid them in combat.

Brissa

Ciele

Gelare

Grindan

Labetha

Inteus

Luna

Aenain

Captains of the Cove

Captains are the most vicious pirates of the high seas, survived often through harshest of skirmishes. Captains are only dedicated to their crew, home port, and themselves.

Derek

Leena

Anabel

Corkes

Illor

Elmore

Cassiopeia

Bidley

Jeremy

Miriam

Tark

Navigators of the Cove

Navigators are the wind in their ship's sails. They have learned the arts of far-seeing and air magic to aid them in their voyages.

Astra

Andal

Eovacius

Manfred

Casmetra

Spint

Dargem

Zilare

Mercenaries of the Factory

Mercenaries are hardened hunters driven by lust for coin. They will often think little of their allies to reach their goals.

Murdoch

Melchior

Floribert

Henrietta

Morton

Sam

Dury

Tavin

Wynona

Tancred

Valquest

Jangaard

Stina

Winzells

Boyd

Artificers of the Factory

Artificers have learned the arcane arts of creating powerful magical items, sometimes at a great personal cost.

Todd

Agar

Celestine

Bertram

Ziph

Eanswhythe

Victoria

Frederick

Wrathmont

Elderian

Umender

Wardens of the Refuge

The Refuge acts as a safe haven for those with nowhere else to go. Gremlins, sea witches, satyrs, and even the undead gather under Refuge. The strongest are elevated to protect the others as Wardens.

Lorcan

Rashid

Naima

Vail

Wilbur

Finian

Clover

Tariq

Mystics of the Refuge

Mystics use their magical abilities to protect, sometimes through offense. Coming from a myriad of races and backgrounds, their chaotic arsenal of spells confuse and distract those who wish harm to the Refuge.

Calypso

Nixara

Calyx

Osirion

Dryadon

Thalassa

Pharun

Nephreth